Blog Post #9: Character Model & Jumping Issues
This week I've managed to add my player character into Unreal! She still has some things to work out but overall she's playable! If I have more time at the end of the semester I'll try to see if I can fix some animation problems, but for now I'll leave her as is. Thanks to office hours, I figured out how to prevent my camera from clipping through all the walls and surfaces and it makes the player experience a lot better. I'm working on moving things around in my level to fit the size of my player character a big more. One major problem I still need to work out is the jumping mechanism: the player character momentum/velocity accelerates too much on moving platforms, but the only alternative I've figured out to it is getting rid of it entirely which stunts all jumps. I've added some new elements to the starting area of them game: the player now start's off in the princess's bedroom and can exit through an unlocked door. The original door that brings you outside to the rest of the platforms is now locked, introducing the inventory and usage of keys earlier on! I added a few more 3D models I've been making this semester to decorate the level for now.
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I hope to finish designing this and the next level by the end of next week, but don't want to proceed too fast with it because of the jumping problem. I've already moved around a lot of my initial platforms while trying to fix it and realize it would be easier to build the level after I've finalized the mechanics! The level-building itself goes a lot faster now that I have all my assets! I played around with some VFX for flames and water, but took them out for now because I didn't want to slow down the engine while still building things.

